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CHARA CONCEPT - 3d model phase

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This is the character I've been modelling for class.

My very first serious attempt at a character model.

It's still not done yet as I need to add her hair and fix the texture and normal maps before I get into the rigging phase.

Clocking in at 3700 quads without the hair, which would be roughly 6-7k tris.

I've made so many mistakes modeling this and redoing steps here and there, but after Zbrushing the model for the nth time I think I'm starting to get the hang of it.

The process went like this:
- do a low res model in 3d max
- bump up subdivisions in Zbrush and sculpt away
- use XNormal to render out normal maps
- stick the normal map on the low res character in 3dMAX
- fix normal map in zbrush and or photoshop
- rinse repeat

Although this is a great way to learn how to model, one of our teachers said that it was the crappiest way to do it professionally in games for a number of reasons. Ah well. It'd just be nice if we got to learn another workflow or spent a day or two in class to see how other modellers do their edge loops.
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Camenae-della-notte's avatar
My prof just showed off this model in class today! We're starting the concept art for our characters this week, got any tips for final models?